Learning Deliberately: Why This Journal Exists

For the longest time, I have justified scrolling on my phone. Lying around, procrastinating tasks, ignoring the washing up that keeps piling...

Friday, March 6, 2026

Structured Comfort: The Psychology of Cosy Gaming

 


Repetition has a complicated reputation. 

In one context, it builds mastery. In another, it feels like monotony. In modern productivity culture, repetition often carries moral weight: consistency signals discipline; inconsistency signals failure. 

And yet, millions of people willingly log into games structured almost entirely around repeated tasks. In Stardew Valley, you water crops every in-game morning. In Spiritfarer, you cook, tend, and comfort spirits through structured routines. In Cozy Grove, daily tasks reset in gentle, predictable cycles. 

These actions are not optional extras. They are the core mechanic. 

Yet, players describe these experiences as calming, restorative, even therapeutic.

This raises a deeper question:

How do cosy games transform repetition into comfort rather than obligation?

To answer this, we must look not at what players do in these games, but at how those systems are designed to feel.


Wednesday, March 4, 2026

The Last Hour

 


I've spent a lot of time writing about power, rituals, belief systems and the structures that hold societies together. I analyse empires, institutions and the quiet, unseen mechanics that bind people to ideas. I'm continuing to explore how repetition builds loyalty, identity, and meaning. 

What I don't touch on is the struggle I have when building structure for myself. 

I am not naturally disciplined. 

I struggle to journal consistently. I start workout routines with determination that slowly becomes abandoned when the momentum fades. I set intentions that feel strong in the moment and watch them quietly flitter away when life becomes busy, distracting or simply ordinary. 

I understand the theory of routine, the psychology behind it, the value of repetition... And yet, knowing something is not the same as living it. 

There is a quiet gap between understanding discipline intellectually and embodying it practically. 

Lately, I've realised that this gap frustrated me more than failure ever could. Because I know better, I think deeply about these systems and consistency. I write about ritual as if I understand its power, and yet I still resist it in my own life. 

That tension is really sitting with me. And so... I'll write about it. 


Monday, March 2, 2026

Playing the Past: Video Games and Experiencing History

 


As you may have noticed from my previous essays, I have always been drawn to history, not just dates and dynasties, but as living cities, markets and crowds, the people themselves and the lifestyles they followed. In those previous essays, I explored how people physically lived through and embodied the structures of power that shaped their world.  

But long before I started studying this or reading through history books, I watched my dad walk through history using a controller... And that is what I will be exploring in this essay. 

The Assassin's Creed franchise stands out most for this point. The first game came out when I was 6, and I have been hooked ever since. It also stands out because it is not perfectly accurate, but because it places us inside detailed recreations of past eras, from Renaissance Florence to ancient Egypt. These digital worlds let us climb cathedrals, explore city grids, wander the marketplaces and absorb the culture of the time in ways that feel almost educational. 

Though these games are works of historical fiction, that fiction is built on extensive research and thoughtful reconstruction. Players often come away with a deeper sense of how cities felt, looked and what daily life may have felt like, even though the events and characters are fictionalised. 

This essay explores how Assassin's Creed functions as a form of experiential history, and why that matters for how we engage with the past today.